Exporting Animated Particle Textures
Instructions on exporting animated textures straight from 3ds Max into the Particle Editor.
Preparing Your Model
Preparing your model to export your model with WWMT in 3ds Max to the Source Engine.
VMDL Exporter
Exporting VMDL files from 3ds Max into Counter-Strike 2.
Recovering a Displacement Mesh
This page explains how to recover your displacements from a Sculpt Mesh that was never committed.
Model & Basic QC Rollout
Explanation of the model and basic qc rollout inside WWMT where you assign the mesh, set model/material paths and set some basic parameters.
Scene Management
Topics related to scene management tools in 3ds Max and Wall Worm.
FGD Parser Problems
Details on known issues with the FGD parser in the free version of Wall Worm.
Porting Levels
Articles related to porting levels into Source using 3ds Max and Wall Worm.