Anatomy of a Design Team
Teamwork in 3ds Max
This documents the most efficient setup of 3ds Max, Wall Worm and team organization for a Source Engine Project.
Back to the Future with BSP
Newsletter #2 in 2016 with recent updates in Wall Worm, talk about the level design contest and random thoughts.
The Age of Free Game Engines is Here
The game engines are all going free and Wall Worm Pro is now available.
Getting Started with your Sky
Getting started with your level with the intent of building both a 2D sky and 3D Skybox.
Cordon Manager
The cordon manager lets you use multiple cordons and limit the compiling of your level to the area inside the cordon.
Level Design
An introduction into level design for Source using 3ds Max.
Displacements
An overview of creating displacements for the Source Game Engine inside 3ds Max using Anvil.
DXF Importer
You can import a DXF scene into Max. This allows you to transfer the basic level design from Hammer to Max.