Getting Started with your Sky
Getting started with your level with the intent of building both a 2D sky and 3D Skybox.
Exporting Correct Smoothing on Models
Understanding Smoothing Groups and Explicit Normals
Discussion on smoothing groups and explicit normals and how they relate to Source.
Your 2D Sky and Sky Writer
Overview of setting up a scene in 3ds Max to render out as a 2D sky for your level with Sky Writer.
Alpha Spec
This utility is a helper function to convert your Specular Level bitmap into the Alpha channel of another bitmap.
Preparing Your Model
Preparing your model to export your model with WWMT in 3ds Max to the Source Engine.
Exporting Animated Particle Textures
Instructions on exporting animated textures straight from 3ds Max into the Particle Editor.
Exporting CAT and Biped Models
Export your CAT or Biped rig from 3ds Max into the Source Game Engine with Wall Worm.
Utilities Rollout
The utulities rollout contains various features, functions and utilities to help work with WWMT models.
Converting Displacements to Models
Steps on converting a collection of displacements to props.