Models and QC
Information on exporting models and QC files.
Source 2 Engine
Wall Worm and Source 2. Information on Counter-Strike 2 and Counter-Strike: Global Offensive.
Advanced Bone Settings
Information on adding bones to your model or controlling advanced parameters.
Entity Cache
Explanation on how Entities are generated and stored on your computer.
Texturing World Geometry in 3ds Max
Basic tips on texturing world geometry in Max, especially for those with a Hammer background.
Prop Data and Custom Gibs
Explanation of the Prop Data and Custom Gibs rollout in Wall Worm Model Tools.
Making your 3D Skybox
Explanation on making a 3D Skybox in 3ds Max with Wall Worm.
Displacement Proxies
Displacement Proxies allow teams to work more efficiently with displacements in multiple files.