Exporting CAT and Biped Models
Export your CAT or Biped rig from 3ds Max into the Source Game Engine with Wall Worm.
Detailer
Bringing life to your scenes
Detailer is a detail sprite primitive plugin with exporters. The tools allow you to either create VBSP files, and will also create geometry that exports into the Source Game Engine with the Wall Worm VMF exporter.
Using Legacy CS:GO with Wall Worm
How to revive a project started in CS:GO after the update to Source 2 in Counter-Strike 2.
Instructions on using Wall Worm Projects configured for Counter-Strike: Global Offensive after the release of Counter-Strike 2 on the Source 2 engine.
Why are Models Appearing as Cubes?
When reopening a scene the models can appear as cubes if the game settings do not include paths to the source MDL files.
This document explains why models can appear as cubes instead of props when importing VMF or MDL nodes.
Wall Worm 4, 3ds Max 2020 and Black Mesa News
Wall Worm 4.0 Released and other news about 3ds Max.
Making $jigglebones in 3ds Max for Source
$jigglebones are bones that can automatically generate secondary motion without being animated. Making a $jigglebone in WWMT requires you to use the hierarchy tab in the command panel, which may be a new area for less experienced modelers.
Model & Basic QC Rollout
Explanation of the model and basic qc rollout inside WWMT where you assign the mesh, set model/material paths and set some basic parameters.
Using WWMT
Articles on using the Wall Worm Model Tools.