On the Grid
Information and videos on using the grid in 3ds Max for Source Engine Level Design.
Making Ragdolls in 3ds Max for Source
Making a ragdoll requires you to use the hierarchy tab in the command panel, which may be a new area for less experienced modelers. Watch the video here to get a basic overview of how to make a ragdoll for Source.
Advanced Bone Settings
Information on adding bones to your model or controlling advanced parameters.
Nothing Happens When You Hit Export
Model does not compile when you hit export. Here are some solutions.
Lighting Rollout
This rollout contains lighting controls and other miscellaneous controls that are either rarely used or are experimental.
Brush Geometry
How to export brush geometry with the Wall Worm VMF Exporter.
Using Legacy CS:GO with Wall Worm
How to revive a project started in CS:GO after the update to Source 2 in Counter-Strike 2.
Instructions on using Wall Worm Projects configured for Counter-Strike: Global Offensive after the release of Counter-Strike 2 on the Source 2 engine.