Displacements
Posted on Feb 12, 2012 | Last Updated Dec 27, 2018
An overview of creating displacements for the Source Game Engine inside 3ds Max using Anvil.
displacement, edit mode, sculpt mesh
Visgroup Manager
Posted on Oct 12, 2018 | Last Updated Oct 20, 2018
The Visgroup Manager in Wall Worm allows you to arbitrarily show/hide objects in your scene.
visgroup, display
VMF Exporter
Posted on Feb 12, 2012 | Last Updated Dec 27, 2021
The Wall Worm tools allows you to send your 3ds Max scene to Hammer and Source via a VMF Exporter.
vmf, exporter, 3ds max
WWMT Proxy Tools
Posted on Apr 10, 2012 | Last Updated Oct 25, 2017
Wall Worm Proxies are objects that let you re-use a model in a scene that you are exporting into a VMF.
Mass Model Fetch
Posted on Mar 12, 2017 | Last Updated May 30, 2017
The Mass Model Fetch Utility allows you to import multiple props into your scene at once.
mdl, import
DXF Importer
Posted on Jul 18, 2012 | Last Updated Jul 18, 2012
You can import a DXF scene into Max. This allows you to transfer the basic level design from Hammer to Max.
dxf, importer, import, hammer, 3ds max, vmf