Quick Search

More Options

Advanced Search

Export Multiple Texture Skins

Posted on Feb 12, 2012 | Last Updated Sep 22, 2019

You can give your model multiple skins (textures) so that the same mesh can look differently in different uses.

Read More

skins, texturegroup

My Material is always Transparent but I don't want it to be

Posted on Oct 4, 2015 | Last Updated Mar 23, 2016

Information on outputting the desired alpha settings for your materials.

Read More

translucent, alphatest, transparency, opacity

Hitboxes and Bone Properties

Posted on Dec 23, 2012 | Last Updated Apr 22, 2019

The bone tools allow you to give specific bones artbitrary surface properties, set mass bias and create hitboxes and hitbox groups.

Read More

bone tools, bones, jointsurfaceprop, massbias, mass, bias, hitboxex, hitbox group

Rad Topics

Posted on Feb 12, 2012 | Last Updated Aug 14, 2013

Articles related to making and using radiosity in your levels.

Read More

rad, light, shadow, compile, vrad

Getting Started with WWMT

Posted on Feb 12, 2012 | Last Updated Feb 13, 2012

Getting started with using the Wall Worm Model Tools.

Read More

Rotating Textures

Posted on May 19, 2016 | Last Updated May 19, 2016

Instructions on creating VMTs that animate the texture rotation.

Read More

rotate, texture, animate, proxies vmt

Miscellaneous Anvil Tools

Posted on Jul 27, 2012 | Last Updated Jul 27, 2012

An overview and explanation of several functions included in the Miscellaneous tab of Anvil.

Read More

misc, miscellaneous, tab, ui, anvil

Stereo Flexes

Posted on Jan 4, 2017 | Last Updated Jan 4, 2017

Instructions on painting stereo weights to export into DMX.

Read More

stereo, flex, dmx, weights

Model Utilities

Posted on Jul 27, 2012 | Last Updated Jul 27, 2012

The Models tab in Anvil lets you create proxies for WWMT models, set prop types and control many properties and settings for WWMT helpers in the scene.

Read More

Source Engine

Posted on Feb 12, 2012 | Last Updated May 15, 2015

Articles related to the Source Game Engine.

Read More

source game engine