Export Multiple Texture Skins
You can give your model multiple skins (textures) so that the same mesh can look differently in different uses.
My Material is always Transparent but I don't want it to be
Information on outputting the desired alpha settings for your materials.
Hitboxes and Bone Properties
The bone tools allow you to give specific bones artbitrary surface properties, set mass bias and create hitboxes and hitbox groups.
Rad Topics
Articles related to making and using radiosity in your levels.
Getting Started with WWMT
Getting started with using the Wall Worm Model Tools.
Rotating Textures
Instructions on creating VMTs that animate the texture rotation.
Miscellaneous Anvil Tools
An overview and explanation of several functions included in the Miscellaneous tab of Anvil.
Stereo Flexes
Instructions on painting stereo weights to export into DMX.
Model Utilities
The Models tab in Anvil lets you create proxies for WWMT models, set prop types and control many properties and settings for WWMT helpers in the scene.
Source Engine
Articles related to the Source Game Engine.