Creating Entities
Details on what objects automatically export as entities in a VMF and how to manually create other entities.
Gmod and Wall Worm
Set Up Wall Worm for Garry's Mod in 3ds Max
Instructions and video on setting up Wall Worm to export levels, models and materials using Wall Worm 3.71+ and 3ds Max 2018.
Running the Model Tools
How to run the Wall Worm Model Tools for the first time.
Visgroup Manager
The Visgroup Manager in Wall Worm allows you to arbitrarily show/hide objects in your scene.
Unexpected Model Orientation in VMF Exporter
Fixed in WWMT 1.772
The orientation of models in the QC Generator has been flipped on the Z-axis and the VMF Exporter is also rotated to accomodate this result. You may need to recompile models compiled before the 1.772 update.
VBSP.exe has stopped working
VBSP can crash if there are no entities or world geometry in your scene.
Wall Worm
Wall Worm tools, utilities, plugins and scripts for creating Source and Source 2 Game Engine Assets inside 3ds Max. Documentation, tutorials, tips, videos and more.
Model Utilities
The Models tab in Anvil lets you create proxies for WWMT models, set prop types and control many properties and settings for WWMT helpers in the scene.
VMDL Exporter
Exporting VMDL files from 3ds Max into Counter-Strike 2.
Advanced Bone Settings
Information on adding bones to your model or controlling advanced parameters.