Quick Search

More Options

Advanced Search

Studiomdl.exe - Check for write enable

Posted on Feb 13, 2012 | Last Updated Feb 13, 2012

This error occurs when the path for the output model does not exist. This is an error that happens at the compile stage and will happen if you are compiling straight from WWMT or by compiling manually from the batch file.

Read More

compile, error, studiomdl

Scene Management

Posted on Oct 12, 2018 | Last Updated Oct 12, 2018

Topics related to scene management tools in 3ds Max and Wall Worm.

Read More

OSL Seamless_Scale

Posted on Apr 25, 2018 | Last Updated Apr 25, 2018

OSL Seamless_Scale (triplanar mapping) shader for 3ds Max 2019.

Read More

osl, seamless_scale, triplanar, 2019

Example Files

Posted on Dec 20, 2013 | Last Updated Dec 20, 2013

3ds Max files showing how to do various tasks in Wall Worm.

Read More

For Hire

Posted on Feb 12, 2012 | Last Updated Dec 25, 2022

Low on time to complete a project? Hire Wall Worm to get the job done faster.

Read More

hire, 3d modeler, ohio, source game engine, assets

Using 4Way Blends

Posted on Dec 29, 2016 | Last Updated Mar 13, 2017
Using 4way blend

Overview of creating and working with Lightmapped_4WayBlend shaders in Wall Worm.

Read More

Lightmapped_4WayBlend, 4way blend, vertex paint

Level of Detail (LOD) Generator & Tools Rollout

Posted on Feb 12, 2012 | Last Updated Jun 6, 2020

The Level of Detail Tools Rollout gives you controls for making LOD models and other LOD-related tools.

Read More

Setting Up Wall Worm for Goldsource

Posted on Aug 28, 2016 | Last Updated Oct 18, 2019

Overview of setting up Wall Worm for Goldsrc.

Read More

goldsource, goldsrc, hl1, cs1.6, installation, setup

Credits

Posted on Feb 12, 2012 | Last Updated Apr 25, 2023

Wall Worm Tool credits.

Read More

credit, associates, help, maxscripters, developers

Hitboxes and Bone Properties

Posted on Dec 23, 2012 | Last Updated Apr 22, 2019

The bone tools allow you to give specific bones artbitrary surface properties, set mass bias and create hitboxes and hitbox groups.

Read More

bone tools, bones, jointsurfaceprop, massbias, mass, bias, hitboxex, hitbox group