Studiomdl.exe - Check for write enable
This error occurs when the path for the output model does not exist. This is an error that happens at the compile stage and will happen if you are compiling straight from WWMT or by compiling manually from the batch file.
Scene Management
Topics related to scene management tools in 3ds Max and Wall Worm.
OSL Seamless_Scale
OSL Seamless_Scale (triplanar mapping) shader for 3ds Max 2019.
Example Files
3ds Max files showing how to do various tasks in Wall Worm.
Using 4Way Blends
Overview of creating and working with Lightmapped_4WayBlend shaders in Wall Worm.
Level of Detail (LOD) Generator & Tools Rollout
The Level of Detail Tools Rollout gives you controls for making LOD models and other LOD-related tools.
Setting Up Wall Worm for Goldsource
Overview of setting up Wall Worm for Goldsrc.
Hitboxes and Bone Properties
The bone tools allow you to give specific bones artbitrary surface properties, set mass bias and create hitboxes and hitbox groups.