Using the IK Tab
Articles pertaining to the IK functions in Max and how they translate into settings for Source Game Engine models.
Converting Displacements to Models
Steps on converting a collection of displacements to props.
Frequently Asked Questions
Some of the most frequently asked questions asked by Wall Worm users.
Lighting Rollout
This rollout contains lighting controls and other miscellaneous controls that are either rarely used or are experimental.
OSL: Radial Gradient
Simple Radial Gradient OSL map for 3d Max included in Wall Worm.
Starter Kits
Source Engine level design starter kits will automate some entity setups for common level design tasks.
Lightmap Scale
This article details the process of setting lightmap scale on objects, displacements and faces with Wall Worm Anvil's lightmap tools.