Anatomy of a Design Team
Teamwork in 3ds Max
This documents the most efficient setup of 3ds Max, Wall Worm and team organization for a Source Engine Project.
Collision Model & Physics
The Collision Model & Physics rollout in WWMT. Assign a collision hull, create a hull with the Quick Hull function and use advanced features such as the Convexity Hull Wrapper.
My Model Scale is Wrong
All you need to know about getting your model scale correct.
Many new 3ds Max users have problems with the scale of their exported models not matching the scale in the Max UI. Here are some tips on solving that.
Export Textures
How to export your model textures from 3ds Max to Source.
Convert Scene to Model
Instructions on converting a scene into a model or clustering multiple model props into single models.
Hull Helper
Hull Helper is a simple UI to speed up making hulls from complex models.
Utilities Rollout
The utulities rollout contains various features, functions and utilities to help work with WWMT models.
Studiomdl.exe - Model has 2-dimensional geometry
Relates also to: Error with convex elements of Mesh
This error is usually caused by models having a $concave flag that do not have proper collision hulls.