Why are Models Appearing as Cubes?
When reopening a scene the models can appear as cubes if the game settings do not include paths to the source MDL files.
This document explains why models can appear as cubes instead of props when importing VMF or MDL nodes.
Making Collision Models
Articles about making collision models.
Using Legacy CS:GO with Wall Worm
How to revive a project started in CS:GO after the update to Source 2 in Counter-Strike 2.
Instructions on using Wall Worm Projects configured for Counter-Strike: Global Offensive after the release of Counter-Strike 2 on the Source 2 engine.
Export Textures to WAD
Export Bitmaps from your 3ds Max scene to WAD files.
Grouped Geometry is Not Supported
When exporting grouped models to SMD, the SMD exporter will fail to export your model correctly.
Making Your Sky
Series on making your 2D Sky and 3D Skybox in 3ds Max for the Source Engine.
3ds Max 2020
Wall Worm plugins available for 3ds Max 2020.
3ds Max 2019
All Wall Worm plugins now support 3ds Max 2019.
Nothing Happens When You Hit Export
Model does not compile when you hit export. Here are some solutions.
Displacements Fail to Export
Some tips on troubleshooting displacements failing to export from Max into Source.