Getting Started
Getting started on setting up the Wall Worm Model Tools.
WWMT Utilities
Some information on utilities in Wall Worm.
VMDL Exporter
Exporting VMDL files from 3ds Max into Counter-Strike 2.
Bitmaps to Materials
Information on creating substance-driven material libraries and generating tri-planar projection textures without need for UV mapping.
Converting Displacements to Models
Steps on converting a collection of displacements to props.
OSL: Multi Gradient
The Multi Gradient OSL map has several gradient masking options.
Displacement Proxies
Displacement Proxies allow teams to work more efficiently with displacements in multiple files.
Animated Textures
Instructions on creating an animated texture in 3ds Max and exporting to Source.
Rotating Textures
Instructions on creating VMTs that animate the texture rotation.
Texturing World Geometry in 3ds Max
Basic tips on texturing world geometry in Max, especially for those with a Hammer background.