Preparing Your Model
Preparing your model to export your model with WWMT in 3ds Max to the Source Engine.
Displacements
An overview of creating displacements for the Source Game Engine inside 3ds Max using Anvil.
Map Exporter
Wall Worm's MAP export for Goldsrc.
Understanding How to Set Up Paths
Many new users of WWMT find themselves confused when it comes to the setup of WWMT. This is primarily because there are some specific paths you must set correctly for the automation of WWMT to work.
Scene Management
Topics related to scene management tools in 3ds Max and Wall Worm.
Porting Levels
Articles related to porting levels into Source using 3ds Max and Wall Worm.
Example Files
3ds Max files showing how to do various tasks in Wall Worm.
Using WWMT
Articles on using the Wall Worm Model Tools.