OSL WorldVertexTransition
The OSL Shader for WorldVertexTransition.
CorVex Utility Floater
Basic overview of the CorVex Utility Floater.
MDL Loader isn't working
Instructions on manually setting the correct plugin paths if WW did not set them during installation.
Blend Materials and WorldVertexTransition
Instructions on creating a WorldVertexTransition material inside 3ds Max using Blend Materials.
Making $jigglebones in 3ds Max for Source
$jigglebones are bones that can automatically generate secondary motion without being animated. Making a $jigglebone in WWMT requires you to use the hierarchy tab in the command panel, which may be a new area for less experienced modelers.
Preparing Your Model
Preparing your model to export your model with WWMT in 3ds Max to the Source Engine.
VMF Exporter
The Wall Worm tools allows you to send your 3ds Max scene to Hammer and Source via a VMF Exporter.
Overview of Wall Worm Model Tools
Overview on what it is that Wall Worm Model Tools is and does.