Unexpected Model Orientation in VMF Exporter
Fixed in WWMT 1.772
The orientation of models in the QC Generator has been flipped on the Z-axis and the VMF Exporter is also rotated to accomodate this result. You may need to recompile models compiled before the 1.772 update.
Export Multiple Texture Skins
You can give your model multiple skins (textures) so that the same mesh can look differently in different uses.
Washed Out Textures
Instructions of getting your materials to import without being washed out in color.
Some PSDs can crash VTEX
PSD files created with Viewport Canvas must be converted
PSD files created with Viewport Canvas can sometimes crash VTEX.
Why are Models Appearing as Cubes?
When reopening a scene the models can appear as cubes if the game settings do not include paths to the source MDL files.
This document explains why models can appear as cubes instead of props when importing VMF or MDL nodes.
Exporting Your Static Prop
Basic explanation on using WWMT to export your static prop into Source.
Nothing Happens When You Hit Export
Model does not compile when you hit export. Here are some solutions.
OSL: Lightmapped_4Wayblend
The Lightmapped_4Wayblend OSL map allows you to render 4way blends for props.
CorVex Utility Floater
Basic overview of the CorVex Utility Floater.
Exporting WWMT Models to GoldSource
Information on requirements to export and compile WWMT Models from 3ds Max into Goldsource.