Wall Worm: Work Flows and Other Things
Some new videos on the Wall Worm Workflow for Source.
Prop Libraries
Creating Prop Libraries for re-using assets in Wall Worm Projects.
Wall Worm, the Angry Teapot and the Art of Xen
Latest news on Wall Worm development, the Angry Teapot Awards and some insight on the future development of Xen in Black Mesa.
Using Props in Your Scene
Article on re-using existing props in a scene.
Porting Levels into Source
General Overview of Converting Scenes that Were Not Designed with Source in Mind
Overview on porting scenes and levels from other sources.
Frequently Asked Questions
Some of the most frequently asked questions asked by Wall Worm users.
Exporting Correct Smoothing on Models
Understanding Smoothing Groups and Explicit Normals
Discussion on smoothing groups and explicit normals and how they relate to Source.
Entity Cache
Explanation on how Entities are generated and stored on your computer.
Getting Started with your Sky
Getting started with your level with the intent of building both a 2D sky and 3D Skybox.
Setting Up Wall Worm for Goldsource
Overview of setting up Wall Worm for Goldsrc.