Hull Helper
Hull Helper is a simple UI to speed up making hulls from complex models.
Creating Entities
Details on what objects automatically export as entities in a VMF and how to manually create other entities.
Exporting Your Static Prop
Basic explanation on using WWMT to export your static prop into Source.
Bitmaps to Materials
Information on creating substance-driven material libraries and generating tri-planar projection textures without need for UV mapping.
Using 4Way Blends
Overview of creating and working with Lightmapped_4WayBlend shaders in Wall Worm.
Recovering a Displacement Mesh
This page explains how to recover your displacements from a Sculpt Mesh that was never committed.
A Decade of Wall Worm
Wall Worm turned 10 years old in 2020. Here is a little status update.
Scrolling Textures
Steps for creating scrolling textures and exporting to Source.
PBR Material Support
PBR Material support in Wall Worm.