Understanding Wall Worm Displacements
Overview on working with displacements in 3ds Max for the Source Game Engine.
Animated Textures
Instructions on creating an animated texture in 3ds Max and exporting to Source.
Error Code 126
Startup Error Loading Wall Worm
Solution to a startup error and VTF bitmaps not loading in 3ds Max.
Visgroup Manager
The Visgroup Manager in Wall Worm allows you to arbitrarily show/hide objects in your scene.
Brush Materials and Decals
A beginning to end example of making and exporting brush materials and decals.
A video and sample file to show you how to export textures, brush materials, decals and a simple level from 3ds Max into the Source Game Engine.
Back to the Future with BSP
Newsletter #2 in 2016 with recent updates in Wall Worm, talk about the level design contest and random thoughts.
Wall Worm, the Angry Teapot and the Art of Xen
Latest news on Wall Worm development, the Angry Teapot Awards and some insight on the future development of Xen in Black Mesa.
Frequently Asked Questions
Some of the most frequently asked questions asked by Wall Worm users.
Preparing Your Model
Preparing your model to export your model with WWMT in 3ds Max to the Source Engine.
Model & Basic QC Rollout
Explanation of the model and basic qc rollout inside WWMT where you assign the mesh, set model/material paths and set some basic parameters.