On the Grid
Information and videos on using the grid in 3ds Max for Source Engine Level Design.
Getting Started with your Sky
Getting started with your level with the intent of building both a 2D sky and 3D Skybox.
Model Utilities
The Models tab in Anvil lets you create proxies for WWMT models, set prop types and control many properties and settings for WWMT helpers in the scene.
Prop Data and Custom Gibs
Explanation of the Prop Data and Custom Gibs rollout in Wall Worm Model Tools.
WWMT Changelog
Wall Worm tools changelog. Includes information and release date on each update to Wall Worm.
Visgroup Manager
The Visgroup Manager in Wall Worm allows you to arbitrarily show/hide objects in your scene.
Displacement Alpha Blending
Information on displacement alpha blending and the shaders you can use to visualize the blending.
Brush Geometry
How to export brush geometry with the Wall Worm VMF Exporter.
Generating LODs
The Level of Detail Generator on the Level of Detail Tools Rollout lets you generate LOD models from the root mesh. The tool will make lower-res versions of your model so that less polygons are rendered in-game when players move farther away.