Quick Search

More Options

Advanced Search

Anatomy of a Design Team

Teamwork in 3ds Max
Posted on Jan 17, 2018 | Last Updated Sep 22, 2023
Anatomy of a Design Team

This documents the most efficient setup of 3ds Max, Wall Worm and team organization for a Source Engine Project.

Read More

teamwork, setup, wallworm, 3ds max, anatomy of a design team, source, team

WWMT Changelog

Posted on Feb 12, 2012 | Last Updated Mar 29, 2024

Wall Worm tools changelog. Includes information and release date on each update to Wall Worm.

Read More

wwmt, changelog, updates, release notes

Global Settings and Configuration

Posted on Feb 12, 2012 | Last Updated Sep 9, 2023

This floater controls global settings for Wall Worm. The settings control some system settings as well as default settings for common tools and actions in Wall Worm.

Read More

settings, configuration, paths, config, setup, global settings

Installing Wall Worm Model Tools

Posted on Feb 12, 2012 | Last Updated Aug 30, 2023

Instructions on installing the Wall Worm Model Tools.

Read More

install, unzip, download, update, updating, updates, update wall worm, update 3ds max

The Age of Free Game Engines is Here

Posted on Mar 30, 2015 | Last Updated Mar 30, 2015
de_pontificiWrinklemaps in 3ds Max

The game engines are all going free and Wall Worm Pro is now available.

Read More

Hitboxes and Bone Properties

Posted on Dec 23, 2012 | Last Updated Apr 22, 2019

The bone tools allow you to give specific bones artbitrary surface properties, set mass bias and create hitboxes and hitbox groups.

Read More

bone tools, bones, jointsurfaceprop, massbias, mass, bias, hitboxex, hitbox group

Wall Worm 4, 3ds Max 2020 and Black Mesa News

Posted on May 6, 2019 | Last Updated May 6, 2019

Wall Worm 4.0 Released and other news about 3ds Max.

Read More

wall worm, news, GDC, game developer conference, 3ds Max, black mesa

Studiomdl.exe - Check for write enable

Posted on Feb 13, 2012 | Last Updated Feb 13, 2012

This error occurs when the path for the output model does not exist. This is an error that happens at the compile stage and will happen if you are compiling straight from WWMT or by compiling manually from the batch file.

Read More

compile, error, studiomdl

Nothing Happens When You Hit Export

Posted on Feb 13, 2012 | Last Updated Feb 13, 2012

Model does not compile when you hit export. Here are some solutions.

Read More

Bad Texture Alignment on Brush Geometry and Displacements

Fixed in VMF Exporter 1.21 (WWMT 1.768)
Posted on Feb 13, 2012 | Last Updated Mar 29, 2012

The current VMF Exporter does not yet export the correct texture alignment, rotation and scaling on brush geometry and displacements.

Read More