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Bitmap Crop and Coordinates in 3ds Max

Posted on Apr 8, 2018 | Last Updated Sep 2, 2019

Tutorial on using the BitmapTexture crop function with models and world geometry.

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crop, bitmap, coordinates, uv, bitmaptexture

OSL: Multi Gradient

Posted on Sep 19, 2018 | Last Updated Sep 19, 2018
Multi Gradient OSL

The Multi Gradient OSL map has several gradient masking options.

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osl, gradient, radial, linear, square

Viewport Freezes in 3ds Max 2017+

Fix: Update to the latest NVidia drivers.
Posted on Apr 13, 2017 | Last Updated Jul 4, 2017

The Max viewport can freeze and become unresponsive with Nitrous in DX 11.

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3ds max, viewport, freeze, hang, 2017, 2018, nitrous, directx shader, dx11, NVidia, windows 10

Max Crashes When Applying a Modifier

Posted on Sep 22, 2015 | Last Updated Sep 22, 2015

3ds Max scripted modifiers crash when applied to objects if the keyboard shortcuts include any assignments to the backtick key.

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crash, modifier

Transparency and Reflections

Posted on Feb 6, 2014 | Last Updated Feb 1, 2018

Tutorial and example scene on making a material that has reflectivity that matches the transparency in 3ds Max.

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material, transparency, reflectivity

Displacement Texture Scale Sometimes Incorrect

Understanding Displacement Blend Texture Scale
Posted on Oct 11, 2012 | Last Updated Oct 11, 2012

This page explains one cause for displacement materials to be scaled incorrectly in Source as well as the solution. You should use bitmaps of equal dimensions in both materials controlling the Blend material.

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displacement, texture, incorrect, scale, problem, fix, blend, worldvertextransition

Miscellaneous Anvil Tools

Posted on Jul 27, 2012 | Last Updated Jul 27, 2012

An overview and explanation of several functions included in the Miscellaneous tab of Anvil.

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misc, miscellaneous, tab, ui, anvil

Unexpected Model Orientation in VMF Exporter

Fixed in WWMT 1.772
Posted on Mar 31, 2012 | Last Updated Mar 31, 2012

The orientation of models in the QC Generator has been flipped on the Z-axis and the VMF Exporter is also rotated to accomodate this result. You may need to recompile models compiled before the 1.772 update.

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Studiomdl.exe - Model has 2-dimensional geometry

Relates also to: Error with convex elements of Mesh
Posted on Feb 13, 2012 | Last Updated Jul 8, 2017

This error is usually caused by models having a $concave flag that do not have proper collision hulls.

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Export Multiple Texture Skins

Posted on Feb 12, 2012 | Last Updated Sep 22, 2019

You can give your model multiple skins (textures) so that the same mesh can look differently in different uses.

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skins, texturegroup