Transparency and Reflections
Tutorial and example scene on making a material that has reflectivity that matches the transparency in 3ds Max.
Creating Brush Corridors and Terrain
ShellVex functions for creating ShellVex brush systems from selected objects.
Frequently Asked Questions
Some of the most frequently asked questions asked by Wall Worm users.
OSL Blendmodulate
OSL Blendmodulate mask to generate a mask as with a WorldVertexTransition shader in Source.
Studiomdl.exe - SteamStartup() failed
You'll get this studiomdl error if you try to compile a model and Steam isn't running.
Imported Brush UV Scale Wrong
Fix for importing correct UVs on brushes when the source texture is not a power of 2.
Miscellaneous Anvil Tools
An overview and explanation of several functions included in the Miscellaneous tab of Anvil.
Lightmap Scale
This article details the process of setting lightmap scale on objects, displacements and faces with Wall Worm Anvil's lightmap tools.
Privacy Policy
The Wall Worm Privacy Policy.
WWMT Requirements
Requirements for installing and using Wall Worm Model Tools.