On the Grid
Posted on Sep 8, 2015 | Last Updated Dec 11, 2018
Information and videos on using the grid in 3ds Max for Source Engine Level Design.
grid, snaps, level design, snapping
Visgroup Manager
Posted on Oct 12, 2018 | Last Updated Oct 20, 2018
The Visgroup Manager in Wall Worm allows you to arbitrarily show/hide objects in your scene.
visgroup, display
SMD, VTA and QC Importer
Posted on Feb 5, 2013 | Last Updated Jan 21, 2020
Information on importing SMD files and QC files from Source into 3ds Max.
smd, qc, importer, vta
VBSP.exe has stopped working
Posted on Aug 28, 2017 | Last Updated Aug 28, 2017
VBSP can crash if there are no entities or world geometry in your scene.
vbsp, vbsp.exe, crash, stopped
Vtex.exe - Problem figuring out outputdir
Posted on Feb 13, 2012 | Last Updated Feb 13, 2012
You can get this error when you've saved your TGA files to an incorrect path.
Mass Model Fetch
Posted on Mar 12, 2017 | Last Updated May 30, 2017
The Mass Model Fetch Utility allows you to import multiple props into your scene at once.
mdl, import
Source Tools
Posted on Feb 12, 2012 | Last Updated Jan 30, 2015
Modeling Resources for the Source Game Engine. Links to helpful tools, sites and resources.