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Displacement Alpha Blending

Posted on Dec 29, 2015 | Last Updated Jul 26, 2017

Information on displacement alpha blending and the shaders you can use to visualize the blending.

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worldvertextransition, alpha blending, blend material, directx shader, 3ds max, wallworm, anvil

Bad Texture Alignment on Brush Geometry and Displacements

Fixed in VMF Exporter 1.21 (WWMT 1.768)
Posted on Feb 13, 2012 | Last Updated Mar 29, 2012

The current VMF Exporter does not yet export the correct texture alignment, rotation and scaling on brush geometry and displacements.

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Tutorial: Nuclear Cooling Towers

How to create nuclear cooling towers with Displacements
Posted on Dec 21, 2021 | Last Updated Dec 21, 2021

Tutorial on creating nuclear cooling towers as displacements for the Source Engine.

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displacement, curved, source engine, hammer, 3ds max, wall worm, corvex

Why are Models Appearing as Cubes?

When reopening a scene the models can appear as cubes if the game settings do not include paths to the source MDL files.
Posted on Mar 4, 2017 | Last Updated Mar 4, 2017

This document explains why models can appear as cubes instead of props when importing VMF or MDL nodes.

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mdl, model, cube

Convert Blends and 4ways to OSL

Posted on Jul 24, 2018 | Last Updated Jul 24, 2018

Converting DX Blend Shaders to renderable OSL shaders.

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render, displacements, directx, osl

Preparing Your Model

Posted on Feb 12, 2012 | Last Updated Jan 5, 2014

Preparing your model to export your model with WWMT in 3ds Max to the Source Engine.

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Making Your Sky

Posted on Mar 12, 2014 | Last Updated Mar 12, 2014

Series on making your 2D Sky and 3D Skybox in 3ds Max for the Source Engine.

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sky, 2d, 3d, toc

Getting Started with your Sky

Posted on Mar 12, 2014 | Last Updated Mar 12, 2014

Getting started with your level with the intent of building both a 2D sky and 3D Skybox.

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sky

Your 2D Sky and Sky Writer

Posted on Mar 12, 2014 | Last Updated Jan 29, 2016

Overview of setting up a scene in 3ds Max to render out as a 2D sky for your level with Sky Writer.

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2d sky, sky writer

Exporting Your Static Prop

Posted on Feb 12, 2012 | Last Updated Apr 20, 2016

Basic explanation on using WWMT to export your static prop into Source.

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