Displacement Alpha Blending
Information on displacement alpha blending and the shaders you can use to visualize the blending.
Bad Texture Alignment on Brush Geometry and Displacements
Fixed in VMF Exporter 1.21 (WWMT 1.768)
The current VMF Exporter does not yet export the correct texture alignment, rotation and scaling on brush geometry and displacements.
Tutorial: Nuclear Cooling Towers
How to create nuclear cooling towers with Displacements
Tutorial on creating nuclear cooling towers as displacements for the Source Engine.
Why are Models Appearing as Cubes?
When reopening a scene the models can appear as cubes if the game settings do not include paths to the source MDL files.
This document explains why models can appear as cubes instead of props when importing VMF or MDL nodes.
Convert Blends and 4ways to OSL
Converting DX Blend Shaders to renderable OSL shaders.
Preparing Your Model
Preparing your model to export your model with WWMT in 3ds Max to the Source Engine.
Making Your Sky
Series on making your 2D Sky and 3D Skybox in 3ds Max for the Source Engine.
Getting Started with your Sky
Getting started with your level with the intent of building both a 2D sky and 3D Skybox.
Your 2D Sky and Sky Writer
Overview of setting up a scene in 3ds Max to render out as a 2D sky for your level with Sky Writer.
Exporting Your Static Prop
Basic explanation on using WWMT to export your static prop into Source.