Back to the Future with BSP
Newsletter #2 in 2016 with recent updates in Wall Worm, talk about the level design contest and random thoughts.
Batch Import Levels
Batch import levels from Source and Goldsource into 3ds Max or FBX format.
Level Design
An introduction into level design for Source using 3ds Max.
Mass Model Fetch
The Mass Model Fetch Utility allows you to import multiple props into your scene at once.
Making your 3D Skybox
Explanation on making a 3D Skybox in 3ds Max with Wall Worm.
Using 4Way Blends
Overview of creating and working with Lightmapped_4WayBlend shaders in Wall Worm.
Cordon Manager
The cordon manager lets you use multiple cordons and limit the compiling of your level to the area inside the cordon.
Hitboxes and Bone Properties
The bone tools allow you to give specific bones artbitrary surface properties, set mass bias and create hitboxes and hitbox groups.