Visgroup Manager
The Visgroup Manager in Wall Worm allows you to arbitrarily show/hide objects in your scene.
Advanced Bone Settings
Information on adding bones to your model or controlling advanced parameters.
VBSP.exe has stopped working
VBSP can crash if there are no entities or world geometry in your scene.
Using Props in Your Scene
Article on re-using existing props in a scene.
Cordon Manager
The cordon manager lets you use multiple cordons and limit the compiling of your level to the area inside the cordon.
Running the Model Tools
How to run the Wall Worm Model Tools for the first time.
Exporting a Level from 3ds Max into Source
Brush Geometry, 3D Skybox, 2D Sky, Animated Textures
Video tutorial and sample file on exporting a 3ds Max scene into a Source VMF file with Wall Worm.
Source 2 Engine
Wall Worm and Source 2. Information on Counter-Strike 2 and Counter-Strike: Global Offensive.
DXF Importer
You can import a DXF scene into Max. This allows you to transfer the basic level design from Hammer to Max.