Cordon Manager
The cordon manager lets you use multiple cordons and limit the compiling of your level to the area inside the cordon.
Recovering a Displacement Mesh
This page explains how to recover your displacements from a Sculpt Mesh that was never committed.
Overview Exporter
The Overview/Radar texture exporter allows you to export an overview texture straight from your Max scene.
Utilities Rollout
The utulities rollout contains various features, functions and utilities to help work with WWMT models.
Using 4Way Blends
Overview of creating and working with Lightmapped_4WayBlend shaders in Wall Worm.
VMT Browser
The VMT Browser in Wall Worm allows you to browse, preview and assign materials from your game.
Using Legacy CS:GO with Wall Worm
How to revive a project started in CS:GO after the update to Source 2 in Counter-Strike 2.
Instructions on using Wall Worm Projects configured for Counter-Strike: Global Offensive after the release of Counter-Strike 2 on the Source 2 engine.
Alpha Spec
This utility is a helper function to convert your Specular Level bitmap into the Alpha channel of another bitmap.
A Decade of Wall Worm
Wall Worm turned 10 years old in 2020. Here is a little status update.
Advanced Texture Controls
With Wall Worm Pro, you can export arbitrary texture maps as VTF files in Source.