Scrolling Textures
Steps for creating scrolling textures and exporting to Source.
Export Multiple Texture Skins
You can give your model multiple skins (textures) so that the same mesh can look differently in different uses.
Lighting Rollout
This rollout contains lighting controls and other miscellaneous controls that are either rarely used or are experimental.
Hitboxes and Bone Properties
The bone tools allow you to give specific bones artbitrary surface properties, set mass bias and create hitboxes and hitbox groups.
Brush Materials have incorrect rotation and scale when using the DirectX Shader
The Wall Worm Material Library Generator originally created DirectX Materials for all materials. But updates to the VMF Exporter changed the way materials are interpretted. Whenever possible, you should not use DirectX Materials.
PBR Material Support
PBR Material support in Wall Worm.
OSL: Radial Gradient
Simple Radial Gradient OSL map for 3d Max included in Wall Worm.
FGD Parser Problems
Details on known issues with the FGD parser in the free version of Wall Worm.