Exporting WWMT Models to GoldSource
Information on requirements to export and compile WWMT Models from 3ds Max into Goldsource.
Importing WAD Files
Instructions on using the WAD importer in Wall Worm to bring WAD files from Goldsrc into 3ds Max.
Transparency and Reflections
Tutorial and example scene on making a material that has reflectivity that matches the transparency in 3ds Max.
Example Files
3ds Max files showing how to do various tasks in Wall Worm.
Troubleshooting
Articles to help troubleshoot problems with Wall Worm, 3ds Max and/or the Source Game Engine.
Updates to WW are Missing
Steps on fixing Wall Worm to use the latest version that is installed.
Nothing Happens When You Hit Export
Model does not compile when you hit export. Here are some solutions.
Converting Displacements to Models
Steps on converting a collection of displacements to props.
Starter Kits
Source Engine level design starter kits will automate some entity setups for common level design tasks.
Collision Model & Physics
The Collision Model & Physics rollout in WWMT. Assign a collision hull, create a hull with the Quick Hull function and use advanced features such as the Convexity Hull Wrapper.