Brush Geometry
How to export brush geometry with the Wall Worm VMF Exporter.
Unknown System Exception
Steps on fixing problems with an Unknown System Exception when importing files.
[FIXED] Blend Materials Crashing 3ds Max 2021
Many DirectX shaders are crashing 3ds Max 2021, including the Wall Worm Blend Materials
There is a regression in 3ds Max 2021 that causes Max to crash when using Wall Worm's DirectX shaders for displacements.
Incorrect Rotation on World Geometry
Fixed in WWMT 1.867
In earlier versions of the VMF exporter, non-rectangular faces on geometry produce inaccurate texture rotations.
Help! There was an Error and Now Max is Frozen
If there is a MAXScript error during some functions, the MAX UI can remain in limbo (frozen or non-responsive). Here is the function to fix this.
Material Library Generator
Explanation of how to use the Material Library Generator.
Blend Materials and WorldVertexTransition
Instructions on creating a WorldVertexTransition material inside 3ds Max using Blend Materials.
Arch Primitive
The Arch Primitive is a scripted geometry plugin for 3ds Max that creates arches for world geometry in BSP games such as those made on the Source Engine
Displacements Fail to Export
Some tips on troubleshooting displacements failing to export from Max into Source.
Understanding Wall Worm Displacements
Overview on working with displacements in 3ds Max for the Source Game Engine.