Porting Levels into Source
General Overview of Converting Scenes that Were Not Designed with Source in Mind
Overview on porting scenes and levels from other sources.
Archive of Wall Worm Version 1 Changelog
Archive of Changelog 2011-2014
Archive of Wall Worm Version 1.X changelog in 2011 through 2014.
Converting Displacements to Models
Steps on converting a collection of displacements to props.
Batch Import Levels
Batch import levels from Source and Goldsource into 3ds Max or FBX format.
Overview Exporter
The Overview/Radar texture exporter allows you to export an overview texture straight from your Max scene.
Vtex.exe - Problem figuring out outputdir
You can get this error when you've saved your TGA files to an incorrect path.
Convert Scene to Model
Instructions on converting a scene into a model or clustering multiple model props into single models.
Map Exporter
Wall Worm's MAP export for Goldsrc.
Rad Topics
Articles related to making and using radiosity in your levels.