Quick Search

More Options

Advanced Search

Random Elements

Posted on Nov 6, 2015 | Last Updated Dec 31, 2019

Random Elements Modifier lets you randomize position, rotation and scale of geometry or UVs at the element level.

Read More

element, modifier, random, position, rotation, scale, uvw, uv, uvs

Making $jigglebones in 3ds Max for Source

Posted on Feb 12, 2012 | Last Updated Jan 18, 2015

$jigglebones are bones that can automatically generate secondary motion without being animated. Making a $jigglebone in WWMT requires you to use the hierarchy tab in the command panel, which may be a new area for less experienced modelers.

Read More

Hull Helper

Posted on Feb 12, 2012 | Last Updated May 1, 2023

Hull Helper is a simple UI to speed up making hulls from complex models.

Read More

hull, quick hull

Blend Materials and WorldVertexTransition

Posted on Dec 21, 2013 | Last Updated Feb 2, 2019

Instructions on creating a WorldVertexTransition material inside 3ds Max using Blend Materials.

Read More

blend, worldvertextransition, material, displacement

Using Props in Your Scene

Posted on Mar 3, 2015 | Last Updated Nov 7, 2016

Article on re-using existing props in a scene.

Read More

props

Collision Hulls

Posted on Feb 12, 2012 | Last Updated Jul 4, 2020

Use Wall Worm to quickly build convex collision hulls for your model.

Read More

collision hull, convex, phys

WWMT Docs

Posted on Feb 12, 2012 | Last Updated Jul 29, 2013

Documtation on using Wall Worm Model Tools.

Read More

wwmt, docs

WWMT Tutorials

Posted on Feb 12, 2012 | Last Updated Jul 29, 2013

Tutorials and videos on using Wall Worm tools.

Read More

OSL: Radial Gradient

Posted on Sep 19, 2018 | Last Updated Sep 19, 2018
Radial Gradient OSL Map

Simple Radial Gradient OSL map for 3d Max included in Wall Worm.

Read More

osl, radial gradient

WWMT Rollouts

Posted on Feb 12, 2012 | Last Updated Feb 12, 2012

Rollouts on Wall Worm Model Tools.

Read More