Random Elements
Random Elements Modifier lets you randomize position, rotation and scale of geometry or UVs at the element level.
Making $jigglebones in 3ds Max for Source
$jigglebones are bones that can automatically generate secondary motion without being animated. Making a $jigglebone in WWMT requires you to use the hierarchy tab in the command panel, which may be a new area for less experienced modelers.
Hull Helper
Hull Helper is a simple UI to speed up making hulls from complex models.
Blend Materials and WorldVertexTransition
Instructions on creating a WorldVertexTransition material inside 3ds Max using Blend Materials.
Using Props in Your Scene
Article on re-using existing props in a scene.
Collision Hulls
Use Wall Worm to quickly build convex collision hulls for your model.
WWMT Tutorials
Tutorials and videos on using Wall Worm tools.
OSL: Radial Gradient
Simple Radial Gradient OSL map for 3d Max included in Wall Worm.