Collision Model & Physics
The Collision Model & Physics rollout in WWMT. Assign a collision hull, create a hull with the Quick Hull function and use advanced features such as the Convexity Hull Wrapper.
Displacements Fail to Export
Some tips on troubleshooting displacements failing to export from Max into Source.
Unknown System Exception
Steps on fixing problems with an Unknown System Exception when importing files.
Recovering a Displacement Mesh
This page explains how to recover your displacements from a Sculpt Mesh that was never committed.
Converting Displacements to Models
Steps on converting a collection of displacements to props.
VBSP Parser
Import Detail Sprites into 3ds Max
Import prop details from your VBSP files.
MAP and RMF Importer
3ds Max RMF and MAP file format importer.
Texturing World Geometry in 3ds Max
Basic tips on texturing world geometry in Max, especially for those with a Hammer background.