Imported Brush UV Scale Wrong
Fix for importing correct UVs on brushes when the source texture is not a power of 2.
Rad Topics
Articles related to making and using radiosity in your levels.
Bitmap Crop and Coordinates in 3ds Max
Tutorial on using the BitmapTexture crop function with models and world geometry.
Animated Textures
Instructions on creating an animated texture in 3ds Max and exporting to Source.
Miscellaneous Anvil Tools
An overview and explanation of several functions included in the Miscellaneous tab of Anvil.
Washed Out Textures
Instructions of getting your materials to import without being washed out in color.
Arch Primitive
The Arch Primitive is a scripted geometry plugin for 3ds Max that creates arches for world geometry in BSP games such as those made on the Source Engine
Making Your Sky
Series on making your 2D Sky and 3D Skybox in 3ds Max for the Source Engine.
Rotating Textures
Instructions on creating VMTs that animate the texture rotation.