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Tags

Posted on Jul 27, 2012 | Last Updated Jul 27, 2012

The Tags tab in Anvil lets you mark geometry in the scene as different kinds of objects. This page is an overview of the UI.

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tags, anvil, ui

Create Prop Zoo from VMF

Posted on Jul 26, 2017 | Last Updated Jul 26, 2017

Create a Prop Zoo of all the models contained in a VMF.

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prop zoo

Imported Brush UV Scale Wrong

Posted on Jan 13, 2018 | Last Updated Jan 13, 2018

Fix for importing correct UVs on brushes when the source texture is not a power of 2.

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brush uv, import

Rad Topics

Posted on Feb 12, 2012 | Last Updated Aug 14, 2013

Articles related to making and using radiosity in your levels.

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rad, light, shadow, compile, vrad

Understanding How to Set Up Paths

Posted on Feb 13, 2012 | Last Updated Jun 21, 2018

Many new users of WWMT find themselves confused when it comes to the setup of WWMT. This is primarily because there are some specific paths you must set correctly for the automation of WWMT to work.

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file system paths

Recovering a Displacement Mesh

Posted on Apr 30, 2012 | Last Updated May 31, 2013

This page explains how to recover your displacements from a Sculpt Mesh that was never committed.

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Converting Displacements to Models

Posted on Oct 25, 2019 | Last Updated Oct 26, 2019

Steps on converting a collection of displacements to props.

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displacements, convert, props, mdl, render to texture

Displacement Proxies

Posted on Jun 18, 2018 | Last Updated Mar 29, 2020

Displacement Proxies allow teams to work more efficiently with displacements in multiple files.

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displacement proxy, sculpt proxy, xref scene

Importing Source Assets

Posted on Mar 3, 2015 | Last Updated Mar 3, 2015

This series covers the steps needed to re-use Source assets inside of 3ds Max.

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Texture and VTex Errors

Posted on Feb 13, 2012 | Last Updated Jul 29, 2013

Topics pertaining to errors compiling VTF Textures from bitmaps in Source.

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vtex, compile, errors