Brush Materials and Decals
A beginning to end example of making and exporting brush materials and decals.
A video and sample file to show you how to export textures, brush materials, decals and a simple level from 3ds Max into the Source Game Engine.
Material Library Generator
Explanation of how to use the Material Library Generator.
Batch Import Levels
Batch import levels from Source and Goldsource into 3ds Max or FBX format.
Rotating Textures
Instructions on creating VMTs that animate the texture rotation.
Animated Textures
Instructions on creating an animated texture in 3ds Max and exporting to Source.
Export Multiple Texture Skins
You can give your model multiple skins (textures) so that the same mesh can look differently in different uses.
Your 2D Sky and Sky Writer
Overview of setting up a scene in 3ds Max to render out as a 2D sky for your level with Sky Writer.
Wall Worm Model Tools
Wall Worm Model Tools is a collection of tools for getting your models and textures from 3ds Max into the Source Game Engine.
WWMT Textures
Information on exporting Wall Worm Model Tools WWMT textures.
Scrolling Textures
Steps for creating scrolling textures and exporting to Source.