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Making your 3D Skybox

Posted on Mar 12, 2014 | Last Updated Mar 12, 2014

Explanation on making a 3D Skybox in 3ds Max with Wall Worm.

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3d skybox

Carver

Posted on May 21, 2014 | Last Updated Sep 4, 2018

Carver is an enhanced carving tool similar to the Carve tool in Hammer.

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carve, carve tool, carving, union, boolean, hollow

DMX, SMD and VTA Exporter

Posted on May 5, 2012 | Last Updated Oct 14, 2018

Explanation of the DMX, SMD andVTA Exporter packaged with Wall Worm. Use the SMD Exporter or VTA exporter to get your models into Source.

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dmx, smd, export, exporter, 3ds max, 3ds max 2014, vta, source, sdk, game

Wall Worm 4, 3ds Max 2020 and Black Mesa News

Posted on May 6, 2019 | Last Updated May 6, 2019

Wall Worm 4.0 Released and other news about 3ds Max.

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wall worm, news, GDC, game developer conference, 3ds Max, black mesa

Material Library Generator

Posted on Feb 12, 2012 | Last Updated Apr 2, 2022

Explanation of how to use the Material Library Generator.

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materials, matlib, library, generator, vmt, import, vtf, tga, texture, settings

Unexpected Model Orientation in VMF Exporter

Fixed in WWMT 1.772
Posted on Mar 31, 2012 | Last Updated Mar 31, 2012

The orientation of models in the QC Generator has been flipped on the Z-axis and the VMF Exporter is also rotated to accomodate this result. You may need to recompile models compiled before the 1.772 update.

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VBSP Parser

Import Detail Sprites into 3ds Max
Posted on Nov 1, 2013 | Last Updated Feb 22, 2014
VBSP Importer

Import prop details from your VBSP files.

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vbsp, detail, sprites, importer, detailsprites

Batch Import Levels

Posted on Jan 11, 2018 | Last Updated Aug 14, 2020

Batch import levels from Source and Goldsource into 3ds Max or FBX format.

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vmf, rmf, map, import, batch, convert to fbx

Making Ragdolls in 3ds Max for Source

Posted on Feb 12, 2012 | Last Updated Oct 21, 2023

Making a ragdoll requires you to use the hierarchy tab in the command panel, which may be a new area for less experienced modelers. Watch the video here to get a basic overview of how to make a ragdoll for Source.

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ragdoll, collisionjoints, ik tab, joints

Creating Entities

Posted on Oct 27, 2016 | Last Updated Oct 27, 2016

Details on what objects automatically export as entities in a VMF and how to manually create other entities.

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entity, assign, tie to entity