Making your 3D Skybox
Explanation on making a 3D Skybox in 3ds Max with Wall Worm.
DMX, SMD and VTA Exporter
Explanation of the DMX, SMD andVTA Exporter packaged with Wall Worm. Use the SMD Exporter or VTA exporter to get your models into Source.
Wall Worm 4, 3ds Max 2020 and Black Mesa News
Wall Worm 4.0 Released and other news about 3ds Max.
Material Library Generator
Explanation of how to use the Material Library Generator.
Unexpected Model Orientation in VMF Exporter
Fixed in WWMT 1.772
The orientation of models in the QC Generator has been flipped on the Z-axis and the VMF Exporter is also rotated to accomodate this result. You may need to recompile models compiled before the 1.772 update.
VBSP Parser
Import Detail Sprites into 3ds Max
Import prop details from your VBSP files.
Batch Import Levels
Batch import levels from Source and Goldsource into 3ds Max or FBX format.
Making Ragdolls in 3ds Max for Source
Making a ragdoll requires you to use the hierarchy tab in the command panel, which may be a new area for less experienced modelers. Watch the video here to get a basic overview of how to make a ragdoll for Source.
Creating Entities
Details on what objects automatically export as entities in a VMF and how to manually create other entities.