Character Models
Articles related to making character models for the Source Game Engine.
Detailer
Bringing life to your scenes
Detailer is a detail sprite primitive plugin with exporters. The tools allow you to either create VBSP files, and will also create geometry that exports into the Source Game Engine with the Wall Worm VMF exporter.
Batch Import Levels
Batch import levels from Source and Goldsource into 3ds Max or FBX format.
Creating Entities
Details on what objects automatically export as entities in a VMF and how to manually create other entities.
Exporting Correct Smoothing on Models
Understanding Smoothing Groups and Explicit Normals
Discussion on smoothing groups and explicit normals and how they relate to Source.
Preparing Your Model
Preparing your model to export your model with WWMT in 3ds Max to the Source Engine.
Brush Geometry
How to export brush geometry with the Wall Worm VMF Exporter.