Your 2D Sky and Sky Writer
Overview of setting up a scene in 3ds Max to render out as a 2D sky for your level with Sky Writer.
Convert Scene to Model
Instructions on converting a scene into a model or clustering multiple model props into single models.
Using the IK Tab
Articles pertaining to the IK functions in Max and how they translate into settings for Source Game Engine models.
Starter Kits
Source Engine level design starter kits will automate some entity setups for common level design tasks.
Exporting WWMT Models to GoldSource
Information on requirements to export and compile WWMT Models from 3ds Max into Goldsource.
Importing WAD Files
Instructions on using the WAD importer in Wall Worm to bring WAD files from Goldsrc into 3ds Max.
Exporting Animated Particle Textures
Instructions on exporting animated textures straight from 3ds Max into the Particle Editor.
WWMT Requirements
Requirements for installing and using Wall Worm Model Tools.
MAP and RMF Importer
3ds Max RMF and MAP file format importer.