On the Grid
Information and videos on using the grid in 3ds Max for Source Engine Level Design.
Level Design
An introduction into level design for Source using 3ds Max.
BSP Compile Log
Viewing and using the BSP Compile logs.
SMD, VTA and QC Importer
Information on importing SMD files and QC files from Source into 3ds Max.
Making Ragdolls in 3ds Max for Source
Making a ragdoll requires you to use the hierarchy tab in the command panel, which may be a new area for less experienced modelers. Watch the video here to get a basic overview of how to make a ragdoll for Source.
Scene Management
Topics related to scene management tools in 3ds Max and Wall Worm.
Porting Levels
Articles related to porting levels into Source using 3ds Max and Wall Worm.
Map Exporter
Wall Worm's MAP export for Goldsrc.