Normal Tools
Normal Tools are a collection of utilities and functions for quickly editing your Normals in 3ds Max.
Lightmap Scale
This article details the process of setting lightmap scale on objects, displacements and faces with Wall Worm Anvil's lightmap tools.
A Source for New Tools
2016 Year in Review for Wall Worm
Halloween 2016 news for Wall Worm and the release of a new MDL Importer for 3ds Max.
Batch Import Levels
Batch import levels from Source and Goldsource into 3ds Max or FBX format.
Convert Scene to Model
Instructions on converting a scene into a model or clustering multiple model props into single models.
Some PSDs can crash VTEX
PSD files created with Viewport Canvas must be converted
PSD files created with Viewport Canvas can sometimes crash VTEX.
MDL File Loader
Geometry Plugin to load Valve's MDL files directly into 3ds Max.
Wrinklemaps
Instructions on making wrinklemaps in 3ds Max with Wall Worm Pro.
VMDL Exporter
Exporting VMDL files from 3ds Max into Counter-Strike 2.