Prop Data & Gibs Rollout
This rollout lets you assign prop_data values to your prop so that it can be used as a prop_physics in Source. YOu can also assign custom Gibs models with this rollout.
Source 2 FGD Parser
The FGD parser in Wall Worm supports Counter-Strike 2 to create game entities inside 3ds Max.
Export Textures
How to export your model textures from 3ds Max to Source.
Source Engine
Articles related to the Source Game Engine.
Wall Worm Beta Changelog
Archive of Changelog from 2010
Archive of the Wall Worm Model Tools beta changelog for versions 0.5 to 0.999.
SMD, VTA and QC Importer
Information on importing SMD files and QC files from Source into 3ds Max.
Export Body Groups | $bodygroup
You can export body groups ($bodygroups) directly into Source in 3ds Max.
Rad Topics
Articles related to making and using radiosity in your levels.
Character Models
Articles related to making character models for the Source Game Engine.