Creating Entities
Details on what objects automatically export as entities in a VMF and how to manually create other entities.
Collision Hulls in 3ds Max for Source
Using WWMT in 3ds Max to create your model's collision hull with the Quick Hull feature.
3ds Max Tools
3ds Max Tools that help with game development. All tools have been or are actively used by Wall Worm.
Overview of Wall Worm Model Tools
Overview on what it is that Wall Worm Model Tools is and does.
Collision Model & Physics
The Collision Model & Physics rollout in WWMT. Assign a collision hull, create a hull with the Quick Hull function and use advanced features such as the Convexity Hull Wrapper.
Making Facial Animations
This page explains how to export your facial animations into Source. Facial animations are done using a different procedure than most animations in Source.
Animated Textures
Instructions on creating an animated texture in 3ds Max and exporting to Source.
Exporting Your Static Prop
Basic explanation on using WWMT to export your static prop into Source.
A Decade of Wall Worm
![](/media/1/image/png/tiny/238_ten_years_of_wallworm_web.png)
Wall Worm turned 10 years old in 2020. Here is a little status update.