On the Grid
Information and videos on using the grid in 3ds Max for Source Engine Level Design.
SMD, VTA and QC Importer
Information on importing SMD files and QC files from Source into 3ds Max.
Advanced Bone Settings
Information on adding bones to your model or controlling advanced parameters.
Source 2 Engine
Wall Worm and Source 2. Information on Counter-Strike 2 and Counter-Strike: Global Offensive.
Bitmaps to Materials
Information on creating substance-driven material libraries and generating tri-planar projection textures without need for UV mapping.
My Material is always Transparent but I don't want it to be
Information on outputting the desired alpha settings for your materials.
Models and QC
Information on exporting models and QC files.
DX Display Shaders
Information on the DX shaders used by Wall Worm.
User Interface
Information on the user interface for Wall Worm Model Tools.
Wall Worm Beta Changelog
Archive of Changelog from 2010
Archive of the Wall Worm Model Tools beta changelog for versions 0.5 to 0.999.