End User License Agreement
End User License Agreement for Wall Worm Products.
Brush Geometry
How to export brush geometry with the Wall Worm VMF Exporter.
MDL Loader isn't working
Instructions on manually setting the correct plugin paths if WW did not set them during installation.
Wall Worm Anvil
Formerly called Wall Worm Displacement Tool
Overview of Anvil. Anvil is a level design toolset to help send 3ds Max scenes into Source.
Entities are Missing in Exported Scene
Solutions on missing entities in exported game level
Information on why some entities might not export into the game and how to fix that.
Exporting Correct Smoothing on Models
Understanding Smoothing Groups and Explicit Normals
Discussion on smoothing groups and explicit normals and how they relate to Source.
Understanding How to Set Up Paths
Many new users of WWMT find themselves confused when it comes to the setup of WWMT. This is primarily because there are some specific paths you must set correctly for the automation of WWMT to work.
Using 4Way Blends
Overview of creating and working with Lightmapped_4WayBlend shaders in Wall Worm.
Prop Libraries
Creating Prop Libraries for re-using assets in Wall Worm Projects.