Brush Materials have incorrect rotation and scale when using the DirectX Shader
The Wall Worm Material Library Generator originally created DirectX Materials for all materials. But updates to the VMF Exporter changed the way materials are interpretted. Whenever possible, you should not use DirectX Materials.
Exporting a Level from 3ds Max into Source
Brush Geometry, 3D Skybox, 2D Sky, Animated Textures
Video tutorial and sample file on exporting a 3ds Max scene into a Source VMF file with Wall Worm.
Scene Management
Topics related to scene management tools in 3ds Max and Wall Worm.
Level of Detail
Level of Detail tools in Wall Worm.
Known Issues
Known issues with various Wall Worm tools.
Understanding Wall Worm Displacements
Overview on working with displacements in 3ds Max for the Source Game Engine.
SMD, VTA and QC Importer
Information on importing SMD files and QC files from Source into 3ds Max.
Level Design
An introduction into level design for Source using 3ds Max.