Collision Model & Physics
The Collision Model & Physics rollout in WWMT. Assign a collision hull, create a hull with the Quick Hull function and use advanced features such as the Convexity Hull Wrapper.
Displacements Fail to Export
![](/media/1/image/png/tiny/160_invalidbrush_displacement.png)
![](/media/1/image/png/tiny/161_max_exported_displacement.png)
Some tips on troubleshooting displacements failing to export from Max into Source.
Unknown System Exception
Steps on fixing problems with an Unknown System Exception when importing files.
Recovering a Displacement Mesh
This page explains how to recover your displacements from a Sculpt Mesh that was never committed.
Converting Displacements to Models
Steps on converting a collection of displacements to props.
VBSP Parser
Import Detail Sprites into 3ds Max
![VBSP Importer](/media/1/image/jpeg/tiny/75_vbsp_importer.jpg)
Import prop details from your VBSP files.
MAP and RMF Importer
![cs 1.6 import](/media/1/image/jpeg/tiny/72_sacrelige_1.jpg)
![stonerhenge, map, level, import](/media/1/image/jpeg/tiny/70_web_stonerhenge1.jpg)
![CS 1.6 Map Imported into 3ds Max](/media/1/image/jpeg/tiny/71_web_stonerhenge2.jpg)
3ds Max RMF and MAP file format importer.
Texturing World Geometry in 3ds Max
Basic tips on texturing world geometry in Max, especially for those with a Hammer background.