Brush Geometry
How to export brush geometry with the Wall Worm VMF Exporter.
Exporting Correct Smoothing on Models
Understanding Smoothing Groups and Explicit Normals
Discussion on smoothing groups and explicit normals and how they relate to Source.
My Model Scale is Wrong
All you need to know about getting your model scale correct.
Many new 3ds Max users have problems with the scale of their exported models not matching the scale in the Max UI. Here are some tips on solving that.
Setting Up Wall Worm for Goldsource
Overview of setting up Wall Worm for Goldsrc.
Displacement Alpha Blending
Information on displacement alpha blending and the shaders you can use to visualize the blending.
Finding Leaks in 3ds Max
Some information on finding and troubleshooting leaks.
Model & Basic QC Rollout
Explanation of the model and basic qc rollout inside WWMT where you assign the mesh, set model/material paths and set some basic parameters.
Starter Kits
Source Engine level design starter kits will automate some entity setups for common level design tasks.
Displacements Fail to Export
Some tips on troubleshooting displacements failing to export from Max into Source.